









Set Code Name + Imposteur French Version + 1 Decap Blumie Melt Yourself Into the Crowd. The Imposteur is a strategy game and bluff for 4 to 6 players. In this word association game, try to expose the player who does not know the secret word! For 4 to 6 players approx. 15 minutes. 10 years and up. In the game The Imposteur, all players know a secret word, except one: he is now the imposter and must try to guess that word by basing on the clues of other players... without being unmasked! At the beginning of each round, players will receive a card with the secret word, except the imposter, which is not specified. In three rounds, players exchange clues to the secret word. After three rounds, a vote is held to identify the imposter. If the imposter is not identified, he wins the game; if he is identified but guessed the secret word, he can still win. Players win by correctly identifying the imposter. If the imposter escapes detection after three rounds of play or guesses the secret word when he is debunked, he wins the round. The game can be customized with a scoring system for more competition. The game ends when the imposter is identified or evades detection, and can therefore be extended over several sleeves! Play the spies and find your codenamed allies. Codenames is a game of expression, idea combination and deduction played in the team. For 2 to 8 players approx. 15 minutes. From 12 years of age In the Codenames game, you can embody either a spy master or an agent on mission. To find out which code name your informants are hiding under, listen to the clues of the two spy masters and be careful not to contact an enemy informant, or worse still...the fearsome assassin killer Codenames is a fine and original game of ideas clusters. The two spy masters know the identity of the 25 informants on the table, but their agents only see their code name. The teams compete for ingenuity for the first to come into contact with all informants. For this, the spy masters give a single word with hint, which can designate several code names on the table. Their agents therefore try to guess the code names of their color and avoid those of the other team. And most importantly, the Assassin must be avoided. The first team to identify all its informants wins the game. 1 bottle opener Blumie
| Package Dimensions | 27 x 23 x 5.2 cm; 800 g |
| Manufacturer recommended age | 14 years and up |
| Item model number | BLU1667-BLU1668 |
| Language: | French |
| Number of Game Players | 2-8 |
| Assembly Required | No |
| Batteries Required? | No |
| Batteries Included? | No |
| Material Type(s) | Cardstock |
| Color | Code + Imposteur |
| ASIN | B0DMKBLSJD |
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