




🎉 Elevate Your Game Night Experience!
The Asmadi Games Innovation: Third Edition Card Game is a versatile and engaging game designed for 2-4 players, offering a playtime range of 30 to 75 minutes. Suitable for all skill levels, it promises endless replay value and is perfect for both casual and competitive game nights.


F**W
Very Replayable, Clever Game that Scales Well For 2-4 Players
Innovation is probably the single most played game in my house. I cannot think of another game this fantastically varied and re-playable that scales well down to two people, but also plays well with three or four. Added bonus: playing with three or four players significantly changes the strategy, which means we don't dominate when we have friends over, despite how much time we've sunk into the game.ThemeInnovation is a game about technological advancement. There are ten stacks of cards representing ages of technological advancement starting at Pre-History (with innovations like the Wheel and Pottery) to the Information Age (with Stem Cells and the Internet). Each card provides a unique ability, called a Dogma action, which ties into the theme and the function of the technology surprisingly well.The mechanics of the game are so strong that you could play the game completely ignoring the theme, but there is just something especially fun about using Domestication (an Age 1 card) to domesticate Electricity (Age 7) or to be a modern day Robin Hood and use Archery (again Age 1) to steal somebody's Computers (Age 9).Easy to Learn, (Initially) Hard to Keep Track OfInnovation, like other games by Carl Chudyk, has cards that serve many potential functions. Cards can be used as score or can be returned to do some Dogma action. They can also be played (Melded) to your board, so that you can use their unique ability. Each card is one of five colors (also marked with symbols, for the relatively colorblind), which loosely ties it into a technological theme (e.g. Red for military, Purple for civics) and determines where it is played on the board, effectively limiting you to one usable card of each type (a Yellow card must be melded on top of another Yellow card, if you have one on your board).Each card's Dogma is tied to a particular symbol (Leaves, Castles, Lightbulbs, etc.) and also has three such symbols on it, which are thematically tied into the function of the technology (e.g. the Steam Engine card has two factories and a coin on it). More importantly, if you have more of a symbol than other players you can make demands of them and play Dogmas based on that symbol independently, but if they have more than you, they get to (or have to, in some cases!) do the Dogma as well.Between score, age, unique Dogmas, and symbol dominance, there is a LOT to keep track of, not just on your board but also on your opponents'. This information overload can turn off new players (which is probably why some reviewers say they didn't make it through a game), but you will be handsomely rewarded if you get past this initial hurdle.The mechanics of the game are actually very simple and the cards are well-designed to optimize clarity, so, after a couple rounds, it's easy to get a handle on the symbols needed to do what you want to do. This opens up interesting decisions about what cards to meld, based not just on what ability they provide, but also how they play into the constant jockeying for symbol dominance (or, sometimes, trying not to be dominant).ReplayabilityThe primary way to win the game is to score points and use those points to get achievements (one is available for ages 1-9), but there are so many ways to reach this objective. Do you latch onto a particular card's score mechanism and ride it as long as you can, at the expense of technological advancement, or do you race for higher ages, symbol dominance and more powerful technologies? There are also special achievements and even win conditions unrelated to achievements that are tied to particular cards, so you could win without scoring at all!With each card being unique, I have never played two games of Innovation that were very similar (and I have played the game A LOT). At times, it may seem like a particular card or strategy is OP, but eventually your opponent will almost certainly prove it has a weakness that can be exploited (sometimes not until a later playthrough).The game is remarkably balanced despite having so much variability (the same is not true for its expansions) and even when you seem out of the race, there are strategies you can employ to sneak in a victory from behind. Even in games that I have lost badly (it happens sometimes), I've always felt like there is something I could do and that victory might be in my grasp.EditionThis is the 3rd Asmadi Edition of the game, which has updated its art since the 2nd Edition, which I have spent most of my time playing. Having not spent much time with the 3rd Edition yet, my initial reaction is that some of the clarity of the cards has been lost in the pursuit of aesthetics. The 2nd edition cards were pretty spartan, but also very easy to read. Perhaps with more time with the 3rd edition, I will find the flourishes aren't distracting. The general layout of the cards are still very logical and consistent.This game is also published by IELLO, but with a dramatically different aesthetic. To my understanding, IELLO favored theme/art over playability, lacking consistency in how information is presented on the cards. To me, that is an absolute deal-breaker.It is worth noting that the upcoming expansions are being published by Asmadi (at least to begin with) and will be consistent with the 3rd edition card design, which is yet another argument for picking up this particular version of the game.TL;DR:BUY THIS GAME! It is easily the best $20 I have ever spent on a game (it's currently even cheaper). Innovation is just plain fun!Don't let the initially overwhelming amount of information turn you off. Play through a couple of rounds and you may find, as I have, that several years later, you're still drawing cards that nudge you to explore new strategies.
J**E
This is a card game about civilization building with innovations popping up so you win
dogma (noun)"a settled opinion, a principle held as being firmly established," c. 1600 (in plural dogmata), from Latin dogma "philosophical tenet"Dogma is used as verb in Innovation.You shuffle each Age 1-10 cards, then arrange them in a circle. There are 15 (fifteen) Age 1 cards, then Ages 2 to 10 are just 10 (ten) cards. Equals 105 cards in all.plus 5 special Achievement cards which you lay out separately.Once you have your circle from Age 1-10, you take the top card from Age 9, lay it in the center of the circle,then top of Age 8, then 7, then 6 ... to 1. and that's your regular Achievement cards. don't look at these cards, this is so no one knows which cards are NOT in play.if 1 vs. 1, then take 4 cards from Age 1, and deal each player 2 cards. then you both lay down a card (melding) to figure out who is going first.Once the game starts just read and follow the instructions of the cards, there will be some instructions that wont be clear either consult the rule book right then and there, or just skip it or play said instruction with best interpretation, but its better to just keep plowing thruand learn as you go, consult rule book after the game.After like playing 3 to 5 games, you'll get the hang of it , its pretty simple really.In time you'll know which cards to anticipate for and prepare, have a plan sure, but the cards will not always end up on your board, so you gotta adapt and overcome bob and weave go with the flow be like water, thats whythis game is soooooooooooooo so good.I'd buy the base game of INNOVATION with the Cities of Destiny expansion, not too complicated adds more variety for when you're ready for more variety.Then if you still love the game, get the other two expansions for it.Echoes of the PastandFigures in the Sand.These two you can play together with the base ( i think it was designed so ), but I'd play the base with just the Cities of Destiny separate.
V**D
One of the best games out there
It’s a very cool game, amazing how deep the game can go with only cards in play, no tokens, no maps no nothing, just cards. Every round is different, every victory is different. What I like most is that, similar in some way to how real civilization grows and the fall - in that game you can be the most powerful player in the round just to be smashed moments before victory buy someone who was behind for the entire round. Recommend , must have.
I**B
Only one I could find, arrived on time.
The box came a little damaged, but otherwise it came on time and the cards were unopened. This game is easy to learn and highly sought after!
S**.
Hard to Learn, Hard to Master, Amazing game!
This is civilization in 30ish min. Learning to play is tough, even if it is only 4 actions: draw, meld, achieve, dogma. 105 unique abilities and how each works can be tricky. How to even fire the "dogma" off is tricky as well. Figuring out how to achieve to win is tough.Go online watch it played, this game is 100% worth the effort. This is by far and away my most played game. This may be the perfect combination of skill and luck, with actions that get stronger as the game progresses. The combinations of strategies that can work is amazing.This is a game that is worth the effort to learn.
J**S
Fun and educational
Gives you a great perspective and is fun to play for the family game night
Trustpilot
5 days ago
1 month ago