♟️ Checkmate on Boredom!
The Purple CowMagnetic Chess Game is a portable, lightweight chess set designed for both kids and adults. Measuring 7.6 inches, it features magnetic pieces to ensure gameplay on the go. Ideal for family bonding and screen-free entertainment, this game is perfect for travel and can be enjoyed by 2-4 players.
Material Fabric | Tin, Cardboard |
Style Name | Chess |
Color | Chess |
Theme | Car,Race |
Package Quantity | 1 |
Item Weight | 23 Grams |
Item Dimensions L x W | 7.28"L x 4.06"W |
Number of Items | 1 |
Package Type | Flat Free Package (FFP) |
Language | English |
Container Type | Box |
Special Features | Portable, Magnetic Pieces |
Number of Players | 2-4 |
P**S
Great for airplane
Worked great for my kids on the plane. Great value and quality. Pieces are a little small but it kept the kids busy!
L**H
Great for traveling
We recently spent a lot of time in the car and the kids really enjoyed playing chess. I loved that the pieces are magnetized. It made it su much easier to keep tech of all the pieces. Thr box is super slim which makes it very portable. Can easily be kept in the car
L**N
Smallest and lightest backgammon set
I was looking for a travel backgammon set, and I wanted to find the smallest lightest viable set so that I could bring it in my purse. This is it! The smallest viable set that I could find on Amazon, and the lightest. The magnetic tokens mean that you can close up mid-game and then resume later with the tokens not having shifted. They're a little hard to move, but that's why they don't move when it's folded. Easy to see color combination. Board is small, but big enough for adult hands to easily play.The one thing that I'm less pleased with is the dice that come with it, they really aren't very good. I substituted some mini dice that I got at a game store and now it's perfect.
K**Y
Great for travel
This kept my 6 and 8 year olds entertained on a long road trip. Also great to keep in your purse for restaurants, long waits, etc. My only complaint is that the small dice is not magnetic, so I won’t be surprised if we lose it at some point. Great otherwise!
C**N
Just ok
Good concept, but being magnets, they don't stack well or stay put. No pretty back design as pictured, just black magnet.
K**O
Great travel game
Bought for an airplane trip & vacation with my two young kids. Perfect for my 4 year old but even my 2yr old could be involved. So helpful that it’s magnetic. I’m a little concerned about losing the dice b/c it’s so so small. But it survived the trip. Money well spent
K**.
Perfect I sent to camp
This chess set is the perfect size to send to camp. It is lightweight and compact. The images are large and bolder than I was expecting. My son will also be able to play with his grandfather. It is fantastic how it is completely magnetic. I won’t have to worry about the pieces being lost. This will encourage the kids to problem solve since there is no electronics at camp. I am extremely pleased with this purchased. We have already had fun with the checkers game that is also created by purple cow.
C**S
Good idea, very poor design and execution
A travel-size magnetic Battleship-type game? Perfect! Sounds ideal for roadtrips and waits at restaurants and airports, doesn't it?If only. Here are the problems:1. The design of the pieces is not great. The cardboard and the magnet separate far too easily, so even before we could play, we had to get out the glue and try to fix it.2. The design of the game itself is very poor, and not well thought out at all. Each player has five little ships, 18 or so red circles for "hits," and 49 black circles for "misses." This makes sense for game play, but the board isn't big enough to hold the pieces while playing. (See the picture I attached.) Where in the world are you supposed to put the pieces so you can play the game and see the numbers and letters on the grid? You could put them in a cup or bowl, but remember: This is supposed to be a travel game that you can easily play on the go. This is a more than a design flaw: It makes the game virtually unusable.3. Okay, let's say you figure out what to do with the extra pieces, and you're able to start playing. Your opponent calls out a coordinate, and it's a hit. If you were playing Battleship, you'd put a red peg in your ship. Here, you try to put a red magnet on your ship that was hit, and... no luck. The red piece is too big in relation to the ship, and the magnet is too weak, so it slips right off. Maybe this doesn't sound like a dealbreaker, but let's say you hit one of your opponent's ships, and you're playing against a kid who's still getting a feel for the game. What should have been a fun game just became incredibly confusing and frustrating, and in my case, the game was given up almost immediately.What we have here is a good idea in need a design overhaul, and until then, it's simply not practical or worth buying.
Trustpilot
1 month ago
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