🌟 Step into the shadows and let your story unfold!
The Son of Oak City of Mist RPG - Player's Guide is an engaging tabletop role-playing game that combines modern-day character creation with ancient mythological elements, offering an easy-to-learn, description-based gameplay experience that emphasizes narrative and player choice.
D**L
GREAT GAME... HOPE I CAN PLAY
This book is well written and a simple but deep rule set. Enough for me go all in for the next set with this system on Kickstarter
C**.
Looks like fun!
Book came in pristine condition.
R**H
Classless, numberless, and limitless
Received the Player/MC books from Kickstarter nearly a week ago. The game lives up to the hype, and I'm eager for the upcoming books to fill out the setting and provide campaign fodder.Another great PBtA (powered by the apocalypse) alum. If you haven't played this style game before, you should know that its rules light, story driven, and mechanics light. Much of the content is up to the players to invent seemingly on the spot, leaving the GM to adlib as he goes.What City of Mist does well, is the utilization of themes and tags to create a character built from blocks instead of classes. The blocks (called themes) that build your characters can and will change over the course of a campaign or session.This feature allows the players to have life events accrue over to time to add up to tangible changes to the character (and their sheet). Since each block of the character sheet is tied to a piece of the characters backstory and present life, and also constantly in flux/changing, it feels like the character is really alive and changing with the story. It's natural qualities pull narrative stories out of players who otherwise find RP difficult.Further, the building blocks that build a character are in turn built from blocks themselves (called tags). These allow for easy to reference unique ability traits based on that element of a characters life. To DnD albums, these numberless tags may remind you of skills. However they are used very differently here to form the bulk of every action.The themes and tags form the basis of every character. The building blocks that represent who that person is. Given that this game lacks any classes, you could say that there are infinite combinations that represent unlimited ways to play characters. I guarantee you will never see to characters alike.While this game focuses on the supernatural, myths, and legends it would be very simple to use this for any type of game. Scifi, fantasy, cthulu, etc.. this is simply such a powerful tool, that it would be limited only by your imagination.If you enjoy rules light systems, have players who struggle with RP, or otherwise want to run a game that other systems cant facilitate pick up a copy of this game (or at least their free starter set on their website).
Z**G
City of Mist one of the best games ever made.
I play hundreds of role playing games. And City of Mist has quickly risen to one of my absolute favorites. It has a super compelling theme and setting. But that is not all, it also has a super free form and adaptable system that provides lots of flavor to the game when played. But that is not all, it also has TONS of examples and advice to help you make your character so you don't get analysis paralysis by feeling like you have too many choices. But that is not all, the system is also so flexible that you can mutate the game and use it to run TONS of different things that are outside of the setting. This is the second printing of the game, and I am already seeing subtle improvements to things as I start reading it. One of the best, Cant go wrong.
S**R
Rules light, myth based group roleplaying
I really like this setting. It can see intimidating at first, as there is a good bit more terminology that you need to learn for the books (Rifts, Mist, etc etc) but it has a unique concept that really lends itself to some neat stories and games. I highly recommend it
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