---
product_id: 69604956
title: "Real-Time Rendering, Fourth Edition"
price: "€ 238.08"
currency: EUR
in_stock: false
reviews_count: 13
url: https://www.desertcart.com.cy/products/69604956-real-time-rendering-fourth-edition
store_origin: CY
region: Cyprus
---

# Real-Time Rendering, Fourth Edition

**Price:** € 238.08
**Availability:** ❌ Out of Stock

## Quick Answers

- **What is this?** Real-Time Rendering, Fourth Edition
- **How much does it cost?** € 238.08 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.com.cy](https://www.desertcart.com.cy/products/69604956-real-time-rendering-fourth-edition)

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- Customers looking for quality international products

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## Description

Real-Time Rendering, Fourth Edition: 9781138627000: Computer Science Books @ desertcart.com

Review: Bad page binding in some copies - The page binding of the first chapter or two is terrible. Several pages fell out when turning and more are very loose. As others have shared, the print quality on the 4th edition is terrible. I might try ordering a second copy but my expectations are low. Update: ordered a second copy direct from desertcart instead of third party. Page binding looks much better and there doesn't appear to be any loose pages.
Review: Good book for game developers - My friend love this book

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN  | 1138627003 |
| Best Sellers Rank | #277,842 in Books ( See Top 100 in Books ) #15 in Rendering & Ray Tracing #104 in Game Programming #477 in Software Design, Testing & Engineering (Books) |
| Customer Reviews | 4.2 4.2 out of 5 stars (248) |
| Dimensions  | 8 x 2 x 9.75 inches |
| Edition  | 4th |
| ISBN-10  | 9781138627000 |
| ISBN-13  | 978-1138627000 |
| Item Weight  | 4.42 pounds |
| Language  | English |
| Print length  | 1178 pages |
| Publication date  | August 6, 2018 |
| Publisher  | A K Peters/CRC Press |

## Images

![Real-Time Rendering, Fourth Edition - Image 1](https://m.media-amazon.com/images/I/81E9-e9Ek+L.jpg)
![Real-Time Rendering, Fourth Edition - Image 2](https://m.media-amazon.com/images/I/81jwXj4codL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Bad page binding in some copies
*by H***W on September 23, 2020*

The page binding of the first chapter or two is terrible. Several pages fell out when turning and more are very loose. As others have shared, the print quality on the 4th edition is terrible. I might try ordering a second copy but my expectations are low. Update: ordered a second copy direct from Amazon instead of third party. Page binding looks much better and there doesn't appear to be any loose pages.

### ⭐⭐⭐⭐⭐ Good book for game developers
*by A***R on August 31, 2025*

My friend love this book

### ⭐⭐⭐⭐⭐ Be Skeptical of the Negative Reviews
*by P***O on February 27, 2019*

I am puzzled as to why this book has received such negative reviews. Most of the disappointment has been directed at the print quality of the text. Some of the images are slightly lower resolution than what you may find elsewhere and the pages are thin, but the book is nearly 1200 pages and the image quality is perfectly fine. The text is clear and images serve their purpose. I have verified that I have received the first printing, so unless there were some major variations in the printing process, all I can say is that the dissatisfaction with the book is at least a little hyperbolic. If you are on the fence about buying this book because of the negative reviews, I would urge you to reconsider. This is the book to buy if you are looking for an all-in-one source to learn about real-time graphics. If you are a game developer, software engineer, or just looking to learn more about this subject, you need to buy this book. It's the foundational text of the field. This edition in particular is very up-to-date, with huge additions over the previous edition including several chapters on real-time ray-tracing, volumetric rendering, and modern GPU architecture. If you were like me and were uncertain about the book because of the print quality, I can say for myself that I have found these claims to be greatly exaggerated.

## Frequently Bought Together

- Real-Time Rendering, Fourth Edition
- Game Engine Architecture, Third Edition
- Physically Based Rendering, fourth edition: From Theory to Implementation

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*Product available on Desertcart Cyprus*
*Store origin: CY*
*Last updated: 2026-02-23*