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Three of the best fantasy games ever created;Etherlords;Etherlords II;and Evil Islands: Curse of the Lost Soul now in one fantastic collection!
P**H
Don't buy this version.
Both of the Etherlords games are really great games. I had the first and had enjoyed it, and had played some of the second before I bought this, and thought it was much improved. However, do not buy any of the games in this set! Buy them individually. You cannot patch them when you buy them this way. The programs which patch them say that the games have not been installed or have not been installed properly and will not run. And these games deperately need patches. Right away in the beginning of Etherlords 2 you run into a spell which doesn't work, Dissolution, but this spell was fixed in the first patch.It's too bad about that because they are great games. And if you buy them this way you don't need a CD.The Etherlord games are like Magic but far superior to any computerized version of that game that has been put out. The second one almost becomes a puzzle game if you play it on hard. you always lose the first time you come up against a monster, but you see what sort of a deck that monster has and then you modify your deck specifically to counter his. The Magic Games and ESPECIALLY Duels of the Planeswalkers had really zero strategy in this department.I haven't played Evil Islands yet, but apparently it's a sequel to Rage of Mages 1 and 2 and those were both a lot of fun, so I am interested in trying. I just wish I could try with a version I could patch.
J**S
One or two are playable
If you could get it for under $[...] no shipping think about it. My suggestions is research gameplay on utube or something and just know its outdated. It cant hold a candle to Disciples, Diablo, Heroes or Warlords chains. I would rate this pack a 5/10 where the Disciples, Diablo and Warlords would get 9/10 ratings. It did play on windows Vista FYI.
B**3
Five Stars
lots of cool games to play
J**N
A real yawner, and doesn't come with instructions
The first thing I notice is that this package doesn't come with instructions of any kind - there is neither a physical nor an electronic manual for any of the three games. And since two of the three are based on collecting and building decks of cards, which have a lot of terminology on them whose meaning is not readily apparent, you NEED a manual or at least a card or something with a summary of the terminology.As a Magic: the Gathering veteran, my experience of the two Etherlords games has not been positive. It's basically Magic with all its worst features emphasized, and some of its best ones nowhere to be seen. The rules have been changed a bit, almost entirely for the worse; for instance, EVERY attacking creature behaves as though it had First Strike, making the actual First Strike ability almost useless. Instants practically don't exist, sucking much of the interaction out of the game. You flat-out can't build decks with more than one colour, destroying most of what's interesting about deck design. About half the decks you face seem designed to slow the game to a crawl; early duels come down to a boring war of attrition far too often. And the campaigns are not well-thought-out; for example, you face opponents with powerful enchantments that practically say "I win" long before you have any means of removing or otherwise dealing with those enchantments.At first, I was a little puzzled about why Wizards of the Coast never sued, so flagrant a rip-off of Magic is the trading card aspect of this game, but 10 hours into the campaign, I think I understand. They didn't want to dignify this piece of junk.
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