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Wizards of the Coast Xanathar's Guide to Everything
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Wizards of the Coast Xanathar's Guide to Everything

4.9/5
Product ID: 50407772
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🎲Enhanced gameplay mechanics
📚New rules galore
🧙‍♂️DM's ultimate toolkit

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Description

🎲 Level Up Your Game with Xanathar's Guide!

  • ELEVATE YOUR CAMPAIGNS - Transform your gaming sessions with fresh adventures and challenges.
  • STAY AHEAD OF THE GAME - Be the trendsetter in your gaming group with cutting-edge strategies.
  • UNLOCK ENDLESS POSSIBILITIES - Dive into a treasure trove of new character options and spells.
  • JOIN THE COMMUNITY OF CREATORS - Connect with fellow players and DMs to share your unique stories.
  • MASTER THE ART OF DUNGEON CRAFTING - Empower your DM skills with innovative tools and guidelines.

Wizards of the Coast's Xanathar's Guide to Everything is an essential supplement for Dungeons & Dragons enthusiasts, offering a comprehensive array of new rules, character options, and DM resources to enhance gameplay and storytelling.

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Reviews

4.9

All from verified purchases

A**M

Was exactly as promised, no rips, no dents, in perfect condition!

All six books, all three core, all three bad game supplements are on sale right now for about 20 bucks each on amazon this month, absolutely worth the price of admission!Now you could, like I, solely use apps like Fantasy Grounds (Steam client) and or free PDFs, But nothing replaces the feeling and ease of use of having physical copies of each guide in hand. Plus as a fun bonus they looks stunning in my bookshelf. Make you look even more professional as a DM in person. Lastly, all six together give you an extreme launching pad for designing, running and modifying premade or homemade campaigns!For 20 a pop, what is normally a $300 purchase turns into a $120 steal, never will you ever get a better deal on these books brand new.My only regret was getting the one book I did have before this sale but ce n'est pas grave.Now onto the book itself. I want to start by saying two things. One very unpopular thing, this is in my humble opinion a super mixed bag of a supplement book for which we only have the three and then of course all the many campaign idea books. It’s not a bad book but Volo has so much more in it, that I personally find more useful for modifying campaign creation complexity followed by Tome of Foes for the similar reasons, Xanathar’s Guide to Everything is not a bad book, I’m glad I bought it, I enjoy reading it, some things are useful in it, but it really does seem to be the most insulary of the three supplement books. Why? Because if the book never got made what would we be missing?Additional content for classes which is the big one. Nothing to sneeze at, but even there some of what it adds is awesome others puzzling. Many DMs I know avoid this book entirely. Too many other factors to now keep up with while running the campaign. There is a reason somethings stayed back in the 3.5 edition. I might not completely agree I think if your group is willing to do the extra work and you can (life responsibilities withstanding) you should too. It’s just not super needed, it truly is supplemental. It also goes on to further clarify or as some people see modify core rules. Which once again, depending on how you see it might be awesomely helpful for the DM or terriblely restrictive for the players.Now for what I think is awesome is the new spell list. Once again your opinion of them might be different then my own but I think that is literally what this books biggest selling point is, handsdown. In fact, it’s why Tome of Foes often gets put lower on the list for most people. Personally the halfling section of Tome of Foes makes that rating impossible for me, as it genuinely makes me belly laugh out loud reading that entire section lolEither way, as you can see, I still bought it, I still love aspects of it, I just strongly caution that if not on sale (which it was when I got it, at 20 dollars) and instead of Volo and or Tome of Foes, God forbid before Player’s Handbook (which is ALWAYS your first purchase here) you might be a litte disappointed as it’s also physically the smallest of all six books size wise but exactly the same price, irregaurdless.

B**E

Great add on!

Xanathar’s Guide to Everything absolutely underrated. Many people pass it up in bookstores because of its dimensional similarities to an adventure module, and they may even pass it up online because they fear it’s a simple add-on. However, Xanathar’s Guide to Everything is a great addition to any Dungeon and Dragons fan’s collection, for its creative and in some cases, exclusive content. I mean, what else could you ask for, inside it’s 192 pages this book contains new classes, spells, and magic items, perfect for any player who is looking to spice up their character. The book also includes new in depth character backstory generator, one that has never before been inside a fifth edition handbook. This exculusive content easily surpases what most Dungeons and Dragons players expect, making the value of the book shoot up while the market price stays the same. Making the book a valuable purchase. Some negative reviews state that this book doesn’t have enough material for a Dungeon Master. This can be true, as the book seems to have more material for player's. However there are player tools inside the book that can be a great help to Dungeon Masters who need help creating Non-Player Characters (NPCs). The book also contains Dungeon Master-specific resources, such as a creative trap generator and magic weapons the Dungeon Masters can use to aid the allure of their dungeons. This shows that the book has a number of opportunities for the players and Dungeon Masters to take advantage of. So basically what I mean to say is that the resources provided by this simple add-on are not only a great help to players and Dungeon Masters alike, but can also be used for it’s exclusive resources, making it an excellent, and almost necessary choice for any Dungeons and Dragons player.

M**E

Worth every penny.

It is very well done, my copy came in near mint condition.Artwork is fantastic, I wish the female characters showed a bit more skin in some of the work particularly for druid and barbarian. They seem a bit shy of showing females but no reservations about males. I think we can get equal opportunity cleavage.Its easy to read and the notes from xanathar throughout the book are entertaining, and the length is worth the price.Content: Meat and potatoes here. Overall the new class options are very flavorful and I can't wait to use them. They are thematic and well balanced, new spells cover alot of missing ground for spellcasters and the section on DM tools adds to any campaign. The best part is they are a clear concise method and really don't add any needless complexity and really only enhance your game experience.The only negatives i can think of is i didn't much care for are the name generators and the reprinted classes and some of the artwork as mentioned above. Overall i highly recommend it and i think it was a much needed addition to this edition of D&D. It will keep my players happy and interested allowing me to keep enjoying my game

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Vikram D.

The MOLLE sheath is of exceptional quality. Very happy with my purchase.

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