Product Description 7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, new guild and leader cards associated with black cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else. Safety Warning not appropriate for children under the age of 3 P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Box Contains 2 x Wonder cards 36 x Cards 27 x debt tokens of minus 1 4 x minus 5 3 x diplomacy tokens with six stands 1 x Rulebook See more
T**O
2 Expansions for price of 1.
Again, this is another excellent expansion for Wonders. Adding 2 new elements to an already fantastic game.In Babel you get 2 expansions in 1, they can be played together or separately. The first is the Babel Tower itself which gives you the option to burn/discard cards in your hand to participate in the construction of the tower by laying tiles. Each player is dealt 3 tiles at the start of the game, chooses 1 and passes others round until each player has a starting hand of 3 tiles. Each tile has a different aspect which affects all players in the game (even the player who played the tile), these can vary from good (eg. bank pays out when you play a card of a certain colour) or bad (eg. one tile nulls all yellow trade cards). These can change the dynamic of the game entirely, as more tiles are built the first tiles will be covered (stopping their effect) so as the tower progresses so does the game. At the end of the game you'll score 2, 5 or 10 Victory Points depending on how many tiles you have laid, lay all 3 for the full 10 points.The 2nd is called Great Projects. There are 15 cards (5 for each age) that are different colours (red, green, yellow, purple etc), they're slightly bigger than the Wonders board; 1 'Project' is played per age at random. Players play (not discard) a certain colour card and pay an additional fee to participate in the Great Project, those who participate are rewarded at the end of the age, those who do not are punished.Rewards and penalties vary depending on the colour of the projects, for instance yellow projects will pay out money as a reward but the penalty is losing all coins/taking dept tokens.Played together the expansions can take a fair bit of table space but it really does change the game, not completely but enough to keep it funky fresh.The only down side to the game is that the tiles/projects do not incorporate White or Black cards, even though those expansions are mentioned in the instructions. However, you do get 3 blank tiles which you could customise in whichever way you should choose.
B**Y
More Wonders
This product 'does what it says on the tin'. You are going to have four new Wonder boards to choose from; The Great Wall, Stonehenge, Manneken Pis and Abu Simbel.The Great Wall (B) requires the Cities expansion as it uses the Diplomacy token at Stage 3 and Debt tokens. The rule guide does allow you to use this board without Cities by not forcing players to take a debt token if they have no coins left.Manneken Pis (A) is a bit of a wildcard as it relies on Wonder effects on either side. If you are sat between a couple of Wonders that do not suit your strategy you might suffer badly.Stonehenge rewards your stone production with gold and victory points. It needs wood, ore and brick to build so you may struggle to fully exploit this strategy.Abu Simbel requires the Leaders expansion. If, like me, you don't have this expansion then this is not much use.Overall a god product and adds to the fun of 7 Wonders base game.
T**O
The expansion that does Wonders.
Another excellent expansion for the 7 Wonders game.The Cities expansion gives players a new set of cards to play with and takes the starting hand total from 7 to 8 cards. The new cards are Black in colour and most score points or offer coins to the player AND their respected neighbours. However, some have what we have dubbed as a "Global Economy" aspect, these cards force every other player in the game (not just the 2 immediate neighbours) to pay money to the bank, if you have no money to pay you will gain a Debt Token (another new feature) which cannot be repayed or discarded in any way, at the end of the game Debt Tokens take Victory Points from their recipient.Another new feature is the Diplomacy Token, some of the cards will allow you to gain the white dove of peace meaning you won't participate in the conflict stage at the end of an age The player to your right will fight the player to your left, basically skipping past you. If you can play your cards right so you get a Diplomacy Token each age you need not worry about building an army.You also receive new Wonder boards, Leaders and Guilds as expected.
C**N
Good expansion nicely integrated into the game
Good expansion nicely integrated into the game. Adds some depth to the normal game which is great. Didn't get 5 stars as it doesn't expand on the original game all that much. However there are two MAIN new things in diplomacy tokens which allow one to avoid getting a hammering by your oppenent's vastly superior military force (thus stopping them from getting V points) and then there are new cards that make the all other players cough up the number of coins it says, if they don't then they recieve debt tokens. I have never recieved a debt token once so this element isn't something to be too afraid of!All in all ,if you want to still play 7 Wonders but play a little longer and have a bit more to think about this expansion is perfect as it largely leaves the original game undisturbed.
A**M
Adds extra depth
The new card types add new strategies that can swing the game a lot more and affect all other players, but doesn't change the core game much so is pretty quick to learn - pretty much just need to learn a few new card symbols. The new cards allow for some great synergies where you can trade goods for free, or even make your neighbours fight each other instead of you! Overall very enjoyable and our group never plays without this and the Leaders expansion now.
Trustpilot
1 day ago
1 month ago