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๐ Rule the spice, rule the universe โ are you ready to claim your throne?
The Modiphius Dune RPG Core Rulebook offers a premium 11-inch hardcover experience that plunges players aged 14+ into the intricate politics, deadly combat, and mysticism of Frank Herbertโs legendary sci-fi universe. Powered by the innovative 2D20 system, this roleplaying game challenges you to build your House, strategize with elite agents, and control the fate of the Imperiumโall without batteries, just pure imagination and tactical mastery.








| Age Range Description | Adult |
| Asin | 1912743590 |
| Best Sellers Rank | #196,840 in Toys & Games (See Top 100 in Toys & Games) #4,795 in Board Games (Toys & Games) |
| Brand Name | Modiphius |
| Color | Multicolour |
| Customer Reviews | 4.8 4.8 out of 5 stars (330) 4.8 out of 5 stars |
| Educational Objective | Develop creativity, critical thinking, and social skills through collaborative storytelling and strategic decision-making in a complex political setting. |
| Global Trade Identification Number | 09781912743599 |
| Included Components | game |
| Item Dimensions | 11 x 8 x 1 inches |
| Item Type Name | RPG |
| Item Weight | 1.48 kg |
| Manufacturer | MODIPHIUS ENTERTAINMENT |
| Manufacturer Maximum Age Months | 1500 |
| Manufacturer Minimum Age Months | 168 |
| Manufacturer Part Number | MUH52162 |
| Material Type | Paper |
| Model Number | MUH52162 |
| Number Of Packs | 1 |
| Number Of Players | Variable |
| Operation Mode | Manual |
| Set Name | Core Rulebook |
| Size | 11 inches |
| Supported Battery Types | No batteries required |
| Theme | Science Fiction |
| Unit Count | 1 Count |
User
Good rules, great production, limited options
The 2d20 rules are fine, and the book is gorgeous. If you want to play House Atreides on Arrakis, you're good to go. If you want to play someone or somewhere else, well, there's not a lot for you in this book. The first supplement will be about Arrakis, so there's more of that of you want it. If you want to play a sci-fi game in the Dune universe though, you'll have to come up with almost everything yourself. There are very brief descriptions of Caladan and Geidi Prime and a handful of other planets that appear in the books, but not enough to be able to base a campaign there without you doing most of the work. This isn't necessarily bad, I personally love doing that sort of thing. But know going in that this book allows you to be a Harkonnen or an Atreides, and if you want to be anything else, you're on your own. So, fear not. Fear is the mind-killer.
User
This rpg is amazing
The Dune RPG is such a cool game, definitely more of a narrative based concept. If youโre looking for lots of combat (like dnd), this isnโt the game for you. Itโs much more narrative focused where combat isnโt the main focus. If you want to tell cool Dune stories with your friends, this game is for you. The game book is especially high quality, beautiful layout and game content.
User
What it IS and is NOT.
The actual work on display and the thoughtfulness of the approach and the fidelity to the source is remarkable. this was CLEARLY a work of love and deserves all the praise it gets on that front. That said, while the initial mechanics are reasonably easy, they get layered and intricate very quickly, but as this accurately reflects the source materials, that's appropriate. The game is NOT a D&D style RPG, at all, it is deliberate and methodical, your characters are not solo, they are linked intrinsically to a House, and most resolutions are less about specific die rolls than about both player and game master negotiating the abilities, and attributes which will be in play. Again this is HIGHLY thematic, but it is not quick and requires a solid understanding of what the game specifically IS and IS NOT in order to get the most out of it.
User
Excellent Quality Book
Excellent looking book with gorgeous art and design. Never played a game from this publisher but rules look solid and the playstyle has a very narrative feel to it.Only negative is the book arrived with a minor mashed damage on one corner like it was thrown into box and landed that corner first. Otherwise beautiful purchse.
User
A beautiful work of art
This was a well presented representation of the setting
User
The Spice Must Flow!
I have been waiting DECADES for a good roleplaying game to be released in the United States!We finally have a book that does the universe justice! Am SOOOO happy with this purchase, it is SUCH a great read. Picked up a copy for my brother as well and we are so excited to get a game started!Worth the price, worth the wait. Love it!
User
Great TTRPG
2d20 system with this game is very narritive driven. Character creation is super easy. You can create a story filled with political intrge and amazing drama.
User
Love Dune great game fantastic design and information. Good fun . The spice must flow
Fantastic . The spice must flow
User
O melhor jogo 2d20
Eu nรฃo gostava muito do 2d20, mas esse livro mudou radicalmente a minha opiniรฃo. Ele รฉ bem escrito, bonito e incorpora bem o clima dos livros.10/10
User
About the book
If you liked the movie and the novels by Frank Herbert, get this book. This is the good stuff.
User
Beautiful!
Beautiful book, quality background info on the DUNE universe
User
excellent
good rpg
User
Great Book - but horrible RPG
Let me start by saying that the production values for this book are exceptional. The art work is evocative and fully captures the feel of Dune. The source material is extensive, to such an extent that there's plenty of stuff there that is new to me, and I have been a "Dune Nerd" since I first read it in 1983/4. As a Dune fan the book is worth the price just for background material and art.Which is a very good thing, because as a Roleplay Game the book is next to useless. Out of some misguided game design ideology to use one very tiny mechanic for absolutely EVERYTHING the authors have opted for a set of rules so abstract as to not even be worth the paper they are written on. And to make things worse they essentially repeat those rules 6 times; once for Core Rules, and then once each for Dueling, Skirmish, Warfare, Espionage and Intrigue. Dueling, Skirmish and Warfare are all essentially the same, with the only real difference being scale. Espionage and Intrigue are also essentially the same. But this shows the problem with the Core Rules, they are so ephemeral and abstract that they don't really tell you anything, and they have to repeat the rules with a few - very poor it has to be said - examples thrown in.The abstractness is taken to the nth degree with there being no rules for equipment, gear, weapons, armour, etc - instead choosing to call all of these things by the same name "asset"; and then giving you no guidelines at all on what an asset can actually do. You are told that players can essentially magic Assets out of thin air whenever they want, just by spending Momentum (a resource that is, in effect, never ending), but that those Assets simply vanish at the end of the scene, for no better reason than they were created in the first place.I actually like the core rolling mechanic; but the rest of the rules are so deliberately abstract and ephemeral as to be next to useless. When you do start to get your head around the rules you soon realise that they are more akin to a, badly implemented, set of rules for a Strategy / Resource Management boardgame - without the board (as having an actual board would not be abstract enough) , and not an actual Roleplay Game.As much as love the source material in the book, I can honestly say there is no chance at all I'll be running Dune using these rules, they are simply not fit for purpose.Edit: After spending 12 days with these rules, and even conversing with the Rules Author at Modiphius Forums I am even more convinced the rules, as written, are unworkable. The Author has, at times, given me three different explanations of the same mechanic, all of which contradict one another. When the game's Author doesn't even understand the rules it is a clear sign the rules just don't work.Accordingly I have amended my original 3 Star rating to 2 Stars; the ONLY thing of value in the book is the extensive background material.
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