Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL
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Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL

4.6/5
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Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL

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4.6

All from verified purchases

C**R

Bravo!

A good study read, Thank You !.

J**S

A thorough course on game animation programming with OpenGL and glTF files

I absolutely recommend this book. It is a great introduction to core game/technical animation concepts, uses a free open and modern file format (glTF from the Khronos Group), and provides a solid foundation on which to expand. It takes advanced concepts and--between illustration, explanation, and example code--makes them clear enough that the reader can modify them for their own needs with little to no further assistance. This book is a great expansion and companion to the author's blog. The clarity of his explanations on his blog were what convinced me to buy the book, and I'm glad I did.I spent about a week to build everything in my spare time, and went from having zero familiarity with the programming side of modern game animation, dual quaternions, or IK, to understanding and knowing enough to consider the needs of my upcoming game project in modifying the codebase built with this book.My advice to fellow readers: The book moves at a good pace, and it's easy to get caught up in just typing in what's in the book. Take time to look at, and ideally type in yourself, the sample application code (Sample.h and Sample.cpp in each sample application's Code folder) in the download. It's a great way to cement understanding and apply the concepts and techniques presented in the book. When in doubt about your code's behavior, the download also contains compiled versions of all the examples in one convenient program.

M**4

Not so good, in fact do not buy any book by Packt

I have gotten to chapter 1. The author leaves a lot to be desired. No use of bold lettering for important concepts. He acknowledges that there are going to be beginning users of the book. He does not write for these beginning users. I can troubleshoot basic c++ programs but his text is more for advanced users. He does not give specific instructions for the beginner.In chapter 1 he has you write a .h file. But does not give you what you need to write the file properly. His writing is muddy. I am not impressed with Packt books.I have another book from packt. When I compile the code I get all kinds of errors.

W**O

Excellent

I read the kindle edition. This book provides excellent and fairly in depth knowledge if you want to learn animation using C++ and openGL with insights on topics such file formats to store animation data (GLTF in this case), inverse kinematic techniques (CCD and Fabrik) and mesh skinning, to mention a few. Each chapter has working code examples that illustrate the topics involved in animating a character. The book ends with a chapter on baking animations to textures.An interesting and useful read if you're interested in "under the hood" computer animation techniques.

A**R

The book

This is the book if you want to learn how to properly program animations from scratch. I have been searching for this knowledge on the internet ages and it was always really hard to find a step by step guide that I could understand.

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