




🎲 Brave your default—where strategy meets nostalgia in a 3DS masterpiece!
Bravely Default for Nintendo 3DS is a critically acclaimed turn-based JRPG featuring a groundbreaking Brave/Default combat system that balances risk and reward. With 24 diverse jobs, customizable encounter rates, and gorgeous watercolor-style visuals, it offers deep strategic gameplay and an immersive experience. Compatible across multiple Nintendo handhelds and boasting a strong 4.4-star rating, it’s a must-have for RPG enthusiasts craving both nostalgia and innovation.
| ASIN | B00GV4V8XC |
| Best Sellers Rank | #36,698 in Video Games ( See Top 100 in Video Games ) #390 in Nintendo 3DS & 2DS Games |
| Compatible Video Game Console Models | Nintendo 2DS, Nintendo 3DS, Nintendo 3DS XL, Nintendo DS, Nintendo DS Lite, Nintendo DSi, Nintendo DSi XL |
| Computer Platform | Nintendo 3DS |
| Customer Reviews | 4.4 4.4 out of 5 stars (1,249) |
| Date First Available | November 19, 2013 |
| Global Trade Identification Number | 00045496742652 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.6 ounces |
| Item model number | CTRPBTRE |
| Language | English |
| Manufacturer | Nintendo |
| Product Dimensions | 0.52 x 5.41 x 5.94 inches; 1.6 ounces |
| Publication Date | February 7, 2014 |
| Rated | Teen |
| Release date | February 7, 2014 |
| Type of item | Video Game |
| UPC | 803982748669 132018349502 172304351437 115971622691 809392592816 898029659381 014445103493 454967426524 045496742652 058124575140 |
V**Y
Familiar, with just enough new to satisfy
Bravely Default is a game with a weird name, but an extremely familiar taste. Like an old, familiar shirt that you used to love back in the day, but put away because you wore it so much that the seams began coming loose and you didn't want to tear it into tatters. Bravely Default is a new name for a game series that literally everyone knew about, and almost as many loved... Final Fantasy. Intended to be a sequel to the Nintendo DS game, Final Fantasy: The 4 Heroes of Light, Bravely Default evokes a very familiar imagery with its usage of Firaga and Holy to the plot elements of the world's balance revolving around four magical crystals. Bravely Default is a turn based Japanese RPG. I say this first because, while there are those who greatly enjoy this style of game, there are also a lot of people similarly turned off by such a thing, preferring a more action-packed or organic experience. Those who aren't dissuaded by the game being a turn based RPG should definitely read on, though, because this game has easily one of the most different combat systems when approaching a traditional turn based RPG in years. The game's name, Bravely Default, was actually derived from the nomenclature used in the game's combat system: Default allows a character to guard and reduce received damage, passing their turn without doing an action to stock up an additional BP for their next turn. Brave, on the other hand, lets you use BP to perform attacks, heal spells and various other actions. What is most interesting here is the fact that you can take an advance on future BP up to three times- Since characters begin battle with 0 BP, players can immediately borrow up to 3 future turns at once to do four consecutive attacks per character for a quick win, all at the risk of defaulting on their loan (get it?) and risking defeat if the enemy survives because your characters now has to skip 3 turns in a row. The kind of depth this combat system allows is pretty impressive, even though it sounds fairly basic on the surface. Players can spam attacks during random battles because skipping future turns won't matter if the fight is won on the first- however, when players come across bosses that are also able to Brave and Default, a lot more strategy is needed in order to overcome the foe. Some stronger foes may be extremely difficult to take down if the healer can't go into negative BP ranges to heal up the party before a big attack, while other bosses may do severely damaging attacks for multiple turns, requiring that players make smart use of the Default command to reduce damage, spending their BP on attacking, healing and buffing all in the same turn. Another important segment of the game lies in its job system. Your party of four characters can each use one of 24 different jobs to overcome foes, and those jobs extend from some Final Fantasy favorites, such as Black Mage, White Mage and Thief, but also some more unusual jobs like Merchant, Pirate and even a Vampire class. Some jobs will rely on their abilities to do damage, some focus on healing, some boost stats or have various other effects. Characters are able to level up each of these jobs to learn new abilities, up to 14 in each, and players are able to select support skills from a job they have unlocked, which can lead to a Black Mage still having access to White Mage abilities to round out a moveset. Speaking of, there are a number of conveniences players may notice as they're going through the game: You're able to modify the encounter rate, turning them off altogether or doubling the random battles you come across. Players who want to grind are also able to turn off EXP, money and job point gain if you don't want to make the game too easy. The aesthetic values of Bravely Default are gorgeous and will probably be the first things new players notice: The backgrounds are incredibly well designed, looking like watercolor or oil paintings, and even the character models aren't too shabby. The music is among the best composed soundtracks anyone will find on the 3DS while the voice acting isn't so bad in English, but there's always the option to use the Japanese VA track if you'd prefer. All in all, it's a pretty great game. There is a pretty hefty amount of down time during Chapters 5 and up because the game requires you go back through the temple dungeons again in order to progress the story.... 4 more times, and the story doesn't really change much until reaching the third or so time, so I could imagine this would turn some players off. All in all, I'd recommend this game to just about anyone. It's a very solid turn-based RPG, and if you're among the crowd that likes to dungeon crawl to great music then Bravely Default is most likely the game for you.
A**Y
Fantastic game for RPG lovers
The story of the game is great, the game is incredibly long (for those of us RPG fans that love an in depth adventure), there are plenty of side quests to keep you interested. There's very little grindiness and the best feature is that you can completely control monster encounters with a setting. Ever get frustrated that you get so many monster encounters in a dungeon that you forget the direction you're moving between battles and accidentally backtrack? Or a dungeon is so long that by the time you get to the big boss, you have nothing left and you either waste all your best items or get pummeled? You can set random battles to -100% (so 0 battles) but you can also set it to +100% so if you really do want to grind you can have battle after battle...preferably right next to a town so you can heal and save and do it some more. The title is also the key mechanic in the game. The battle system is a typical turn based non-tile based RPG system (think the original FF for NES), but with a twist. You can "Brave" or "Default" each round in addition to your abilities. To "Brave" means to do more than one action (up to 4 by default, but there are future skills to change that and effects that limit it). To "Default" means you'll be blocking (lower damage from monsters), you'll skip your turn, but you'll store one of your brave points. So that means you can spend 3 turns blocking, then do 1 turn using 4 abilities, then immediately start blocking again. If you "Brave" without storing moves, you will then be NOT blocking, but be unable to attack until you've burned off that debt. So against small easy battles, you can obviously brave everyone without defaulting first. Each Brave/Default is on a character by character basis so you can develop very good strategies around who does what when while the others are defaulting or braving. The level up system is a typical job system where each job for each character can be leveled independently. You get to use the abilities from one other job you've leveled for a character in addition to their active job (example - you've leveled the white mage -- healer -- job, but your person is a black mage...so they can use white or black mage magic). But you also have support abilities (like + physical defense, or get extra brave points when attacked, etc.) that can be used from your other leveled jobs as well. If you really wanted to max jobs for people, you'd play forever...but it's not so slow to be frustrating and not where once you get a new job you're so far behind it'd be dumb to switch to it. Really a good gem. The story is linear and you really have a fixed set of characters, so if those pieces make an RPG better for you, you'll be disappointed. But the battle system is unique, the boss battles definitely take strategy rather than just attack attack attack while one person heals and the story is interesting and the dialogue is well done. Overall a great RPG.
O**R
Uno de los mejores juegos lanzados para la Nintendo 3DS, no lo dejes pasar, llego en perfecto estado y muy rápido, sin duda uno de los mejores vendedores.
J**Y
Very cool but when I got it nintendo services online for 3ds stopped. So you can still do it without adding friends
J**Z
Excelente juego para portátil. Pura nostalgia. El servicio de entrega excelente. Llegó el día programado.
K**D
I enjoy it. I mostly got this one so I have an unopened copy. I already finished the game. I bought it digital off the eshop before it closed.
M**E
Love this game
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