---
product_id: 11049889
title: "Resistance: Hidden Agenda - by Indie Boards and Cards - Strategy Card Game | Ages 13+ | 5-10 Players"
brand: "indie boards and cards"
price: "€ 31.65"
currency: EUR
in_stock: true
reviews_count: 8
category: "Indie Boards And Cards"
url: https://www.desertcart.com.cy/products/11049889-resistance-hidden-agenda-by-indie-boards-and-cards-strategy-card
store_origin: CY
region: Cyprus
---

# 5-10 players, scalable social strategy Trapper Module, larger mission teams Defector Module, switch allegiances mid-game Resistance: Hidden Agenda - by Indie Boards and Cards - Strategy Card Game | Ages 13+ | 5-10 Players

**Brand:** indie boards and cards
**Price:** € 31.65
**Availability:** ✅ In Stock

## Summary

> 🕵️‍♂️ Outsmart, Outplay, Outlast – Join the Resistance Revolution!

## Quick Answers

- **What is this?** Resistance: Hidden Agenda - by Indie Boards and Cards - Strategy Card Game | Ages 13+ | 5-10 Players by indie boards and cards
- **How much does it cost?** € 31.65 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.com.cy](https://www.desertcart.com.cy/products/11049889-resistance-hidden-agenda-by-indie-boards-and-cards-strategy-card)

## Best For

- indie boards and cards enthusiasts

## Why This Product

- Trusted indie boards and cards brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Expanded Gameplay Depth:** With the Trapper Module, enjoy bigger mission teams that amplify strategy and social interaction, making every decision critical.
- • **Dynamic Social Deception:** Master the art of trust and betrayal in a game that scales from 5 to 10 players, perfect for your next game night showdown.
- • **Switch Sides, Shift Power:** The Defector Module lets you flip the script by changing allegiances mid-game—keep everyone guessing and the tension sky-high.
- • **Fast-Paced, High-Stakes Fun:** Quick 15-minute rounds packed with intense debates and mind games—ideal for millennials craving engaging, social strategy experiences.
- • **Avalon Roles Meet Resistance:** Assassin Module integrates iconic Avalon roles into the Resistance universe, adding fresh layers of intrigue and tactical play.

## Overview

Resistance: Hidden Agenda is a thrilling strategy card game expansion for 5-10 players aged 13+, introducing the Assassin, Defector, and Trapper modules. It enhances the classic Resistance gameplay with Avalon-inspired roles, allegiance switching, and larger mission teams, delivering fast-paced, immersive social deception that turns every game night into an unforgettable battle of wits.

## Description

An expansion to the Resistance Universe that adds fun new ways to play Resistance!, Assassin Module: The Resistance Avalon roles ported to the Resistance Universe, Defector Module: Players can switch allegiances during the game., Trapper Module: Bigger mission teams.

Review: An absolute blast and staple for every game night and get together - This game was my introduction into the addicting world of social deception games, and whenever my friends have get togethers, we ensure there's at least one copy of the game present (there's at least three floating around our friend group). I like to describe it to people who have never played as "Mafia or Werewolf on steroids." It's so easy to get passionate about convincing everyone that you're right while playing, and for us, there's one infamous round that went down in history as the one that almost ended friendships two years ago. I must have played this game hundreds of times, and just a few things that have happened while playing: we've been yelled at to quiet down by RAs, I now always take Advil pre-emptively because I always end up with a headache from screaming at other players to convince them of one thing or another, and can you really say that you've played until at least one person is standing on top of a chair, pointing fingers, and proclaiming their innocence? So the game works with cards being randomly and secretly distributed to every player that assign them to either the Resistance (Good) or the Spies (Bad). There are up to five missions, and whichever team claims the majority of the misisons is the winner. If only it were that easy. For each mission, the Leader (a role that shifts each mission) selects a certain number of players, the whole group votes to approve or reject the Leader's choice, and if it's approved, each player on the mission gets a Success and a Fail card. If you're Good, you submit a Success card face-down to a pile in the middle. If you're Bad, you have the option of submitting either a Success or a Fail card. When everyone on the mission has submitted their cards, they're shuffled and revealed. The mission passes if there's all Successes and fails when there's a Fail. But if there's a Fail ... who on the mission was the Spy who put it in? Let the lying and interrogating begin ... I think in our group we've played with every configuration from 5 to 10 players, and it's definitely a lot more fun with more players, but you just have to make sure that everyone's paying attention as the group gets bigger. It's no fun if someone's on their phone while everyone else is arguing and theorizing, it almost feels like you're lacking information. I'd say 7+ players is the most fun. You also have to stress for players not to cheat if they're Good by putting a Fail card in the middle just to be funny ... it really confuses the game and makes it less satisfying for everyone else. Have patience while explaining the game the first time around; sometimes it's even worth it to do a practice round because some of the nuances don't quite make sense until the game is happening. It's very easy to pick up, though, and the games can go by in about 15 minutes depending on how much arguing between rounds is done. I've seen a lot of comparisons favoring either The Resistance or Avalon, but I do love both in their own ways. I enjoy that The Resistance has plot cards that get distributed at the beginning of rounds, which can sometimes get players feeling more involved. The characters in Avalon are a blast, but sometimes if you're stuck without a special role, it's not as fun. With The Resistance, at least, you can convince the Leader to give you plot cards so you can have some sort of "special ability". It's true that the expansion packs adds the character features of Avalon to The Resistance, but really, you can't go wrong with either and especially not with both. Pro tip: I'd recommend getting card sleeves for this game. The ones with one clear side and one opaque side are great for the character cards because you can face the character toward the opaque side so that if they accidentally fall off the table, no one's at risk of seeing your character. It also keeps everything in great shape so you don't have any character cards identifiable by folds or scratches. Buy this game. It never gets old, and I honestly don't think I've met anyone who's played and not enjoyed it. Very worth the money and, trust me, it'll become a staple of your get togethers quite quickly, too.
Review: Join the Resistance! - The Resistance is an excellent game! The basics of the game are easy to pick up on and to teach to a group, so it makes a great party game in a similar vein as Werewolf and Mafia. You'll need at least five people to play, but it scales up to ten players. I personally love thematic, immersive games and The Resistance does a great job of creating tension and giving you that sense that you can't trust any of the other players. More often than not, you'll end up questioning everyone's loyalty and second guessing yourself at every turn. Every group I have played with has really gotten into the spirit of the game after a round or two of learning the rules, with both resistance members and traitors passionately pleading their cases as to why they should be the one sent on the mission. At the beginning of the game, each player is dealt a card, representing either a resistance member or traitor. The goal of the game is to successfully complete 3 out of five missions as the resistance, or as a traitor, to fail 3 missions. Each round, a leader picks several players to go on the mission and then the success of the mission is voted on by the players on the mission. Just one failure vote means the whole mission fails, but also tips off the resistance that a traitor was on the mission. In my experience, as victory for either side nears, the players become more vocal and animated, desperately trying to ascertain the truth. Most of the games will end in a high stakes mission where all players feel the tension permeating in the room. Once the results of the final mission are revealed, that tension breaks and everyone laughs as they realize that person they could have sworn was working for their team was actually working against them and shifting suspicion to someone else who indignantly defended themselves, arguing that there was no way they could be a traitor. All of the components were nice and he art invokes the theme of a futuristic resistance subtlety working against the powers at be. I would highly recommend this game to anyone, but especially to people looking for a simple, fun game to bust out a party!

## Features

- Assassin Module: The Resistance Avalon roles ported to the Resistance Universe
- Defector Module: Players can switch allegiances during the game
- Trapper Module: Bigger mission teams

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00OVZ693W |
| Age Range Description | Kid |
| Are Batteries Required | No |
| Best Sellers Rank | #20,727 in Toys & Games ( See Top 100 in Toys & Games ) #475 in Dedicated Deck Card Games |
| Brand Name | Indie Boards and Cards |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 out of 5 stars 3,616 Reviews |
| Edition | Standard Edition |
| Genre | Strategy |
| Global Trade Identification Number | 00804551093784 |
| Included Components | Cards |
| Is Assembly Required | No |
| Item Dimensions | 6 x 4 x 0.04 inches |
| Item Dimensions L x W | 6"L x 4"W |
| Item Type Name | Game |
| Item Weight | 0.05 Kilograms |
| Manufacturer | Indie Boards & Cards |
| Manufacturer Maximum Age (MONTHS) | 1188.0 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Plastic |
| Number of Items | 1 |
| Number of Players | 5 to 10 |
| Operation Mode | Manual |
| Size | 4 x 6 x 0.1 inches |
| Theme | Strategy |
| UPC | 804551093784 793631088997 787793446207 885657507375 885949230615 789213207047 885534649471 |
| Unit Count | 1.0 Count |

## Images

![Resistance: Hidden Agenda - by Indie Boards and Cards - Strategy Card Game | Ages 13+ | 5-10 Players - Image 1](https://m.media-amazon.com/images/I/81cAQfzwc7L.jpg)

## Available Options

This product comes in different **Style** options.

## Questions & Answers

**Q: Does this allow for more players?**
A: No. It adds New elements to the existing game. New game variations. These variations can be used with the originalngame alone, or in combination with the other variations included. Two expansion packs like this exist. Both are great!

**Q: Do i need to buy the original version of the resistance in addition to hidden agenda in order to play?**
A: Hidden Agenda is an expansion. You need the base game in order to play.

**Q: For anyone who has bought this and the base game (2nd or 3rd edition) is there still the issue of the backs having darker colors? (2019/2020)**
A: No, I haven't seen that issue in my set.

**Q: Can this expansion be used with Avalon?**
A: Because Resistance & Avalon are the same game just with different flavor I'm sure you could make it work.It might be kind of funny.AMA

## Customer Reviews

### ⭐⭐⭐⭐⭐ An absolute blast and staple for every game night and get together
*by K***A on September 22, 2016*

This game was my introduction into the addicting world of social deception games, and whenever my friends have get togethers, we ensure there's at least one copy of the game present (there's at least three floating around our friend group). I like to describe it to people who have never played as "Mafia or Werewolf on steroids." It's so easy to get passionate about convincing everyone that you're right while playing, and for us, there's one infamous round that went down in history as the one that almost ended friendships two years ago. I must have played this game hundreds of times, and just a few things that have happened while playing: we've been yelled at to quiet down by RAs, I now always take Advil pre-emptively because I always end up with a headache from screaming at other players to convince them of one thing or another, and can you really say that you've played until at least one person is standing on top of a chair, pointing fingers, and proclaiming their innocence? So the game works with cards being randomly and secretly distributed to every player that assign them to either the Resistance (Good) or the Spies (Bad). There are up to five missions, and whichever team claims the majority of the misisons is the winner. If only it were that easy. For each mission, the Leader (a role that shifts each mission) selects a certain number of players, the whole group votes to approve or reject the Leader's choice, and if it's approved, each player on the mission gets a Success and a Fail card. If you're Good, you submit a Success card face-down to a pile in the middle. If you're Bad, you have the option of submitting either a Success or a Fail card. When everyone on the mission has submitted their cards, they're shuffled and revealed. The mission passes if there's all Successes and fails when there's a Fail. But if there's a Fail ... who on the mission was the Spy who put it in? Let the lying and interrogating begin ... I think in our group we've played with every configuration from 5 to 10 players, and it's definitely a lot more fun with more players, but you just have to make sure that everyone's paying attention as the group gets bigger. It's no fun if someone's on their phone while everyone else is arguing and theorizing, it almost feels like you're lacking information. I'd say 7+ players is the most fun. You also have to stress for players not to cheat if they're Good by putting a Fail card in the middle just to be funny ... it really confuses the game and makes it less satisfying for everyone else. Have patience while explaining the game the first time around; sometimes it's even worth it to do a practice round because some of the nuances don't quite make sense until the game is happening. It's very easy to pick up, though, and the games can go by in about 15 minutes depending on how much arguing between rounds is done. I've seen a lot of comparisons favoring either The Resistance or Avalon, but I do love both in their own ways. I enjoy that The Resistance has plot cards that get distributed at the beginning of rounds, which can sometimes get players feeling more involved. The characters in Avalon are a blast, but sometimes if you're stuck without a special role, it's not as fun. With The Resistance, at least, you can convince the Leader to give you plot cards so you can have some sort of "special ability". It's true that the expansion packs adds the character features of Avalon to The Resistance, but really, you can't go wrong with either and especially not with both. Pro tip: I'd recommend getting card sleeves for this game. The ones with one clear side and one opaque side are great for the character cards because you can face the character toward the opaque side so that if they accidentally fall off the table, no one's at risk of seeing your character. It also keeps everything in great shape so you don't have any character cards identifiable by folds or scratches. Buy this game. It never gets old, and I honestly don't think I've met anyone who's played and not enjoyed it. Very worth the money and, trust me, it'll become a staple of your get togethers quite quickly, too.

### ⭐⭐⭐⭐⭐ Join the Resistance!
*by S***A on October 25, 2016*

The Resistance is an excellent game! The basics of the game are easy to pick up on and to teach to a group, so it makes a great party game in a similar vein as Werewolf and Mafia. You'll need at least five people to play, but it scales up to ten players. I personally love thematic, immersive games and The Resistance does a great job of creating tension and giving you that sense that you can't trust any of the other players. More often than not, you'll end up questioning everyone's loyalty and second guessing yourself at every turn. Every group I have played with has really gotten into the spirit of the game after a round or two of learning the rules, with both resistance members and traitors passionately pleading their cases as to why they should be the one sent on the mission. At the beginning of the game, each player is dealt a card, representing either a resistance member or traitor. The goal of the game is to successfully complete 3 out of five missions as the resistance, or as a traitor, to fail 3 missions. Each round, a leader picks several players to go on the mission and then the success of the mission is voted on by the players on the mission. Just one failure vote means the whole mission fails, but also tips off the resistance that a traitor was on the mission. In my experience, as victory for either side nears, the players become more vocal and animated, desperately trying to ascertain the truth. Most of the games will end in a high stakes mission where all players feel the tension permeating in the room. Once the results of the final mission are revealed, that tension breaks and everyone laughs as they realize that person they could have sworn was working for their team was actually working against them and shifting suspicion to someone else who indignantly defended themselves, arguing that there was no way they could be a traitor. All of the components were nice and he art invokes the theme of a futuristic resistance subtlety working against the powers at be. I would highly recommend this game to anyone, but especially to people looking for a simple, fun game to bust out a party!

### ⭐⭐⭐⭐⭐ Great party game for adults
*by O***Y on December 12, 2025*

Very fun game to play with a crowd. Things can get a little heated. My family is very competitive and will stop at nothing to get a dub. Haha so trust may be lost, but it will be a good time

## Frequently Bought Together

- Resistance: Hidden Agenda - by Indie Boards and Cards - Strategy Card Game
- Coup Reformation 2nd Ed. Card Game Expansion - Strategy & Social Deduction in Quick 15 Minute Rounds For All Lovers of Board Games – 2-10 Players Ages 10+, Teens, & Adults by Indie Boards & Cards

---

## Why Shop on Desertcart?

- 🛒 **Trusted by 1.3+ Million Shoppers** — Serving international shoppers since 2016
- 🌍 **Shop Globally** — Access 737+ million products across 21 categories
- 💰 **No Hidden Fees** — All customs, duties, and taxes included in the price
- 🔄 **15-Day Free Returns** — Hassle-free returns (30 days for PRO members)
- 🔒 **Secure Payments** — Trusted payment options with buyer protection
- ⭐ **TrustPilot Rated 4.5/5** — Based on 8,000+ happy customer reviews

**Shop now:** [https://www.desertcart.com.cy/products/11049889-resistance-hidden-agenda-by-indie-boards-and-cards-strategy-card](https://www.desertcart.com.cy/products/11049889-resistance-hidden-agenda-by-indie-boards-and-cards-strategy-card)

---

*Product available on Desertcart Cyprus*
*Store origin: CY*
*Last updated: 2026-03-20*